Last summer, Roll20 piloted a public roadmap for the development of the Dungeons & Dragons 2024 Sheet to provide more transparency to the community around product decisions and prioritization. Over the last eight months, it’s helped us update you on our progress, provided increased accountability, and helped foster great conversations between the team behind the tool and the people who use it. 

So… we’re doing it again: 4x bigger than before! 

Welcome to the New Public Roadmap! 

The heads of the VTT, Demiplane, and Dungeon Scrawl teams at Roll20 have joined the party, and alongside the D&D team, we’re launching a combined public roadmap covering the work of four teams in one convenient place for you to check as often as you’d like. 

Check it out to see what we’ve got up our sleeves: from reducing GM friction in-VTT and translating D&D tools to other languages, to Demiplane’s encounter builder and Dungeon Scrawl’s in-person casting tools.

What the Roadmap Is

  • A snapshot in time: This isn’t a static document… more of a living peek behind the curtain during a given development cycle, week, or even day. What you see on this roadmap is where things stand right now
  • Subject to change: We’re sharing this information with the hopes that you understand that priorities, resources, and roadmaps do shift. While we know that it can be frustrating or confusing to see inconsistencies over time, we promise to do our best to communicate what’s on our desks, queued up next, or in active brainstorms (even if it hasn’t been scoped or prioritized yet). 
  • The greatest hits: Everything on the public roadmap is a highlight. That means: medium to large-sized projects that have the potential to impact the majority of users’ games positively. If they’re here, we think you should know about it!

What the Roadmap Isn’t

  • A Guarantee: Plenty of features may launch without appearing here first, especially quick wins and side projects that suddenly prove viable. And we can promise that not everything here will ship, especially items “In Discussion” where we’re still exploring what’s possible. This roadmap shows our current priorities and the conversations we want to have with you.
    Granular: You won’t find every quality-of-life update, rapid response to community requests, or suggestions from our forum here. That list would be way too long, and we’d rather spend the time it would take to update on actually building things. 
  • A complete release log: The “Completed” column only covers the biggest recent releases. For every dev release, including bug fixes and feature work big and small, check out our change logs:

Tell Us What You Need

If you have thoughts on how to make this roadmap more readable, we’re all ears. Right now, it’s separated into products so you can skip over things that might not be relevant to you, but you can view our individual roadmap pages if you prefer: D&D, VTT, Demiplane, and Dungeon Scrawl

Finally, if you’ve got feature suggestions that you’d like to see represented here in the future, speak up! We’re always listening, and have plenty of places where you can share, which we’ll link here for easy access: 

Thanks for continuing to engage with us and for ensuring you can play your best games with our help!

Jayme Boucher Senior Marketing Manager

Jayme Boucher is a Senior Marketing Manager at Roll20 and passionate advocate for the benefits of play for children and adults. A former educator and avid sports fan, Jayme has worked in the toy and game industry for over a decade, and spends her time outside of work hiding in bushes to photograph birds.

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