
Candela Obscura
The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role.
Looking to get the PDF bundle? Get it here on DriveThruRPG!
In 2020, our team converted Icewind Dale: Rime of the Frostmaiden, a spectacular Dungeon & Dragons adventure set in and around the Ten-Towns of the Far North. This iconic book eases players into their campaign via a sandbox-style introduction, allowing them to explore, meet new people, and solve towny problems, all before the reveal of the… well, we won’t spoil it here!
We’re proud to announce that we’ve remastered the original Rime of the Frostmaiden to include updated features and improved quality.

Dressed to Kill
Featuring six pregenerated characters, art handouts, and the full assignment text, investigators must uncover why a woman at the Newfaire World Exhibition collapses into a pile of glowing bones and viscera.

History on each of the Ten Towns, dwarven valley, the open tundra, and Kelvin’s Cairn, as well as listings of inns, taverns, shops, and other points of interest. Also included is a sample quest hook for each of the Ten Towns, with maps!
5 new player archetypes:
- Barbarian: Path of the Volitile Lands
- Monk: Way of the Frozen Disciple
- Pale Master: Elegy of Algid
- Rogue: Shadow Scrounger
- Sorcerer: Frozen Soul

Many roleplaying games have rules so players can help each other do heroic things. That is not this game. This is the Paranoia roleplaying game.

When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation?

Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of the frozen dead?

Shadowrun, Sixth World brings speed and depth of play to one of the greatest role-playing settings of all time, and now the full ruleset is available on Roll20!

