We’re celebrating D&D’s Forgotten Realms Heroes of Faerun and Adventures in Faerun by offering our own Roll20 pre-order bonus maps when you pre-order them together!
How it works:
- A new bonus unlocks every month!
- Pre-order anytime to get the current bonus plus all future bonuses.
- Each bonus is live for one month; if you haven’t pre-ordered before it expires, it’s gone for good.
Pro tip: Order today to get this bonus, plus every bonus that follows before release. Once they’re gone, they’re gone!
Introducing Bonus Map Pack 1 (August 5 – September 1)

- Blind Spot Tavern Map | The Dungeon Archive
- Beach Wreck Map | KosMaps
- Feywild’s Enchanted Woods (Part 2) Map | Eightfold Paper
Below, you can learn more about each of these creators and their contributions to this map pack.
Blind Spot Tavern Map | The Dungeon Archive

Do maps inspire your worldbuilding or does worldbuilding inspire your maps?
Both! When worldbuilding, maps and locations come to mind, but when making maps, you get tons of ideas for worldbuilding and to build adventures from there. The secret is to always have a notebook at hand.
Which Forgotten Realms region are you most excited to explore?
After playing Baldur’s Gate 3, I have no other choice but to say Baldur’s Gate – of course!
What’s your biggest tip for people looking to start making their own maps?
Just go for it. Maps are very cool and handy to have at the table, but sometimes you can just use a sheet of paper to draw a few lines or even throw a few items at the table. Imagination is key. After that, try to start with a map you are passionate about, time will fly as you add details and imagine how players will react to every detail. At the end of the day, mapmaking is just storytelling in a different format.
What are some staple maps from your shop that you would recommend to people who like this sample?
We make all kind of maps, but definitely take a look at any of our Modular Maps. They are incredibly useful for any situation. Dungeons, Sewers, Caves, etc. In fact, the featured map, The Blind Spot Tavern, can be combined with our Modular Street and many other districts to make your cities even bigger, like with the Teahouse and many others! Also, we are specially proud of our Kobold One-page Dungeon, which includes the 3 Kobold Animated Tokens and Illustrations. We have been creating content for three years already, so in The Dungeon Archive Roll20 Shop you can find many other maps and other content like Forest, Theater, Sawmill, Inn, Ruin, Prison, Ship… And many more to come!
Beach Wreck Map | KosMaps

Do maps inspire your worldbuilding or does worldbuilding inspire your maps?
For me, worldbuilding always comes first. My background in literary translation means I spend a lot of time reading and imagining all kinds of stories, so when I create a map, it usually begins as a vivid scene in my head: a place full of atmosphere, history, and small ‘easter eggs’ that hint at what has happened—or what might happen there. I love building scenarios that feel alive and layered, and then translating that vision into a map. I care deeply about creating a sense of place, so I use colour, lighting, and shading to shape the atmosphere and mood intentionally. I want each map to feel like a snapshot of a story in progress, something that invites players to step inside and discover what lies beneath the surface.
Which Forgotten Realms region are you most excited to explore?
Baldur’s Gate. What I love most about it is that it’s a city full of people, each carrying their own story. You can walk down a single street and imagine a dozen different lives intersecting: a sailor just back from sea, a merchant closing shop for the night, someone slipping quietly into an alley hoping not to be seen. That mix of everyday moments and small mysteries makes it feel alive in a way I find really inspiring. Even without grand adventures, the city itself feels like a collection of stories waiting to be told.
What’s your biggest tip for people looking to start making their own maps?
I’d say start by thinking about the story you want the map to tell, or the kind of story you want to play in it. Once you have that in mind, make a simple draft with loose lines to figure out where everything goes. Building it in layers helps bring the scene to life step by step. And don’t underestimate the power of reference pictures: a real forest, a waterfall, or an existing city can spark ideas and give your map a sense of place that feels grounded.
What are some staple maps from your shop that you would recommend to people who like this sample?
I’d recommend The Dilapidated Temple because it’s a classic dungeon room with pillars and an altar, and the broken wall that opens to the outside makes it easy to connect to other spaces or create an unexpected route.
A Town’s Market District is completely different: a large urban setting full of shops, alleys, and everyday stories. It has that same energy I love about cities like Baldur’s Gate, where a single street can hold countless small adventures and intersecting lives.
And An Abandoned Mine offers a more atmospheric space. I like using lighting and shading there to suggest depth and danger, and it’s a good example of how a mid-sized map can carry a lot of story potential.
Each of these maps has a different scale and mood, and I enjoy working with that range—sometimes you need a single room for a focused scene, sometimes the sprawl of a busy district, and sometimes the tension of an isolated, half-forgotten place.
Feywild’s Enchanted Woods (Part 2) Map | Eightfold Paper

Do maps inspire your worldbuilding or does worldbuilding inspire your maps?
A bit of both, honestly. Sometimes I’ll start with a story or setting idea, often inspired by a film or videogame and the map grows out of that.
Other times, I’ll just be sketching and something clicks. I might draw a mountain pass and suddenly imagine it as a trade route turned battleground. The creative process works both ways and keeps things dynamic.
Which Forgotten Realms region are you most excited to explore?
Icewind Dale for sure! I love the isolation and survival aspects, it just makes the whole setting feel so tense and alive. There’s so much room for storytelling in those frozen landscapes, from ruins buried in snow to small, desperate towns. And honestly, snowy maps are some of my favorite to draw they always turn out gorgeous.
What’s your biggest tip for people looking to start making their own maps?
Start simple and don’t stress about making it look perfect right away. Focus on the layout first, almost like a rough blueprint. I usually think about what would be fun or interesting for players: what kind of stuff do you want them to do or run into on the map? Once you’ve figured that part out, the visuals tend to come naturally.
What are some staple maps from your shop that you would recommend to people who like this sample?
If you liked this one, you might enjoy our Feywild Wonderland series. It’s a Fey-themed forest inspired by Alice in Wonderland, full of weird, whimsical, and slightly surreal details.It’s one of my favorites for playful, mysterious adventures.
Pre-order The Forgotten Realms Guide Bundle before September 2, 2025 and get these awesome Roll20 maps and come back to discover the next bonus as we march towards the release on November 11, 2025!
