Information asymmetry is a core part of playing games like D&D. By design, Game Masters know things players don’t, and some systems like Pathfinder incorporate rules specifically to help enforce it. After all, a Perception check where the player can see the result usually leads to much different in-game decision-making than one where they don’t know whether they succeeded or failed!

Starting today, by popular demand (#4 most-requested on our Suggestions & Ideas Forum!), Secret Rolls and Super-Secret Rolls are now available on the VTT, giving GMs a way to receive dice roll results that are hidden from their players, maintaining the balance of information in-game, and providing players with an opportunity to make decisions based on gut instinct, logic, and character motivations. 

Two New Rolls

Secret Rolls and Super-Secret Rolls send a roll result exclusively to the GM. Here’s how:

Secret Roll: /sr or /secretroll

Secret Rolls are perfect when the GM doesn’t want a player to know whether they succeeded or failed (or by how much) on a dice roll. 

To use, players can enter /sr followed by their desired roll (example: /sr 1d20+5) into chat, or use the VTT Dice Roller by selecting “Secret” as the roll type. When rolling a Secret Roll:

  • GMs receive the roll result, along with the name of the roller
  • Whoever initiated the roll sees a confirmation in chat, “You have sent a secret roll to the GM”, but no roll result 
  • Other players see nothing in their chat 

Super-Secret Roll: /ssr or /supersecretroll

What if you don’t want your player to know they’re rolling? Super-Secret Rolls are perfect for GMs setting up traps, automatic triggers like Reactions, and any other situation where players knowing a roll happened would impact the game.

To use, GMs enter the command /ssr before their desired roll in chat or the Reactions input to send a roll result to themselves without notifying the player who triggered it.

Setting a Super-Secret Roll for a Trap: 

  1. Double-click the token that will trigger your trap (if you want it to be invisible, change the opacity to 0%)
  2. From the Advanced tab in Token Settings, click Send to Chat
  3. In the text input, type /ssr [your desired roll] (example: /ssr 1d20)
  4. Automatic Reset should be checked if you want the trap to activate more than once. Otherwise, uncheck this box. 

Factoring in Attribute Modifiers 

If you want the Reaction to incorporate a specific sheet attribute (like Characters’ Dexterity bonuses), you can. Your roll command will need to incorporate targeting and the sheet attribute. Example: /ssr 1d20 + @{selected|attribute}.

  • The command “selected” should always work for identifying the character that is controlling the token that sets off the trap, regardless of what game system you are playing. 
  • The dice rolled (1 D20 vs. 2D12) and sheet attributes, however, will vary depending on the sheet used and the type of roll you’re making. 
Setting up a Reaction so that any Character who interacts with this enchanted scroll triggers a Super-Secret Wisdom-saving throw that only I can see while remaining none the wiser.

Here is a quick reference for some common games and their associated commands and Character Sheet attributes: 

D&D Fifth Edition (5E & 5.5E and Classic)

Use command /ssr 1d20 + @{selected|attribute}

  • Dexterity: /ssr 1d20 + @{selected|dexterity_save_bonus}
  • Constitution: /ssr 1d20 + @{selected|constitution_save_bonus}
  • Wisdom: /ssr 1d20 + @{selected|wisdom_save_bonus}
Pathfinder 2e by Demiplane

Use command /ssr 1d20 + @{selected|attribute}

  • Reflex: /ssr 1d20 + @{selected|reflex}
  • Fortitude: /ssr 1d20 + @{selected|fortitude}
  • Will: /ssr 1d20 + @{selected|will}
Pathfinder 2e by Roll20

Use command /ssr 1d20 + @{selected|attribute}

  • Reflex: /ssr 1d20 + @{selected|saving_throws_reflex}
  • Fortitude: /ssr 1d20 + @{selected|saving_throws_fortitude}
  • Will: /ssr 1d20 + @{selected|saving_throws_will}
Daggerheart (Supported via Demiplane)

Use command /ssr 2d12 + @{selected|attribute}

  • Agility: /ssr 2d12 + @{selected|agility}
  • Instinct: /ssr 2d12 + @{selected|instinct} 
  • Knowledge: /ssr 2d12 + @{selected|knowledge} 

You can find the names of many other attributes (or those on other sheets) by opening the sheet and looking under the Attributes & Abilities tab (on newer sheets, they may be found under Advanced Tools > Attributes). 

A Few Things Worth Pointing Out: 

  • Secret Rolls are different from GM rolls since the player who initiated them won’t see their result in chat. 
  • GMs will notice a subtle fog texture on the secret roll template in their chat, adding a visual cue that the result is for their eyes only.
  • 3D dice are automatically disabled for players for /sr and /ssr, so you won’t have to manually toggle them on/off to avoid giving away secret dice activity. GMs will still see the dice if they have them enabled.
  • Secret and Super-Secret rolls are system-agnostic, no matter what Character Sheet you’re using. 

Frequently Asked Questions

Does this work with my character sheet?

Right now, Secret and Super-Secret Rolls are available to every game regardless of system, and can both be initiated in chat (+ Secret Rolls from the Dice Roller). Super Secret Rolls can be triggered as a Reaction, which can reference sheet attributes (like dexterity modifiers, for example). 

If additional sheet integration, like rolling directly from a sheet, interests you, let us know which you’d most like to see. 

Can players initiate secret rolls, or only GMs?

Secret Rolls were designed primarily for players to use, so they can type /sr to send a roll result to their GM. Super-Secret rolls, on the other hand, are a great tool for GMs to initiate rolls without players knowing, like when setting up Reaction rolls for triggered traps and events. 

What’s the difference between /sr and /ssr?

/sr sends the result to the GM and shows the player a brief confirmation that a secret roll was sent. /ssr sends the result to the GM with no roll confirmation, and is best-suited for GM game-prep when setting up traps and other automated rolls.

Do Secret Rolls make noise? 

Yes, GMs who have chat notifications turned on will hear a sound when receiving a Secret/Super-Secret Roll result… so if anticipating a player to trigger an invisible trap, they should either mute their mic or have an excuse ready to throw players off the scent. 

Jayme Boucher Senior Product Marketing Manager

Jayme Boucher leads Product Marketing for Roll20’s VTT and Dungeon Scrawl. She has worked in the toy and game industry for over a decade, and spends her free time hiding in bushes to photograph birds.

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