Gen Con 2014 Wrapup + ENnies 2014

We’ve returned from Gen Con 2014 relatively unscathed. Thanks to everyone who came out for our two panels and made them both a great time. We always enjoy meeting our Roll20 players in person and chatting with you about the past, present, and future of the platform.

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We were also fortunate enough to win another Gold ENnie for Roll20, again in the Best Software Category. Thanks to you all for voting for us; this award may be called “Best Software” but it should really be named “Best Community”! You can view a full list of all the award winners here.

Who knows what amazing things we’ll do together before Gen Con 2015? I can’t wait to find out!

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GEN CON is fast approaching (August 14-17), and we’ll be there!

On Friday all three developers will be running a panel about Online Tabletop Gaming via Roll20. We’ll be spending two full hours talking with attendees about how to best use Roll20, and what we hope to do with the platform in the coming months. This panel was a lot of fun last year, and we’re excited to be doing it again!

Worth mentioning that Friday night we’re expecting to attend the ENnies, and enjoy company! Win or lose, we’ll no doubt be heading out into the night afterwards to toast to our efforts.

Saturday Nolan will be hosting “From the Table to the Panel: How RPG’s Influence Comics.” He’ll be talking about his experiences from the vantage point of writing House of ORR and be joined by an all-star list of fantasy roleplaying comics creators including Scott Kurtz of Table Titans, Ryan Sohmer of Looking for Group, and Brian Patterson of d20monkey. This panel was named one of the hottest free events of the weekend by the organizers of Gen Con, and we’re really excited about it.

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ONLY TWO MORE DAYS TO VOTE!

We’ve been nominated for an ENnie for Best Software, to be handed out next month at Gen Con. Being honored in this way helps us continue to be seen as an important part of the roleplaying game industry, and a chance at winning only increases that impact.

Please take a moment to cast a vote for us!

Also, check out this recent interview about our nomination

Thank you so much for any signal boost you can spare!

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Rite Publishing’s “Adventure Quarterly #5”

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Are you a GM looking for some new ideas? Now available on Roll20 is Adventure Quarterly #5. Included in one purchase are four Pathfinder-compatible modules for 3rd, 9th, 18th and 8th level PCs. Brought to you by Rite Publishing, the the same publisher behind “The Breaking of Forstor Nagar.”

This periodical contains multiple modules as well as GM advice columns designed for the Pathfinder RPG ruleset. Purchasing Adventure Quarterly Issue #5 from the Roll20 Marketplace will provide you with ALL of the following modules:

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Deep within a subterranean lair resides a dragon named Carcera. Her domain, the Ruins Perilous, is a vast multi-floor dungeon with each level featuring nastier traps and more terrible enemies than the level above it. This place serves as the proving ground for young adventurers. Either survive long enough to descend to the next level below or die trying!

The Ruins Perilous - Level 3, written by Michael Welham, is a romp around the third floor of The Ruins Perilous that Carcera has coined as “The Sensodrome”. This module is designed for 3rd level PCs and promises confounding traps, pernicious ratfolk, creatures that embody one of the five senses and perhaps a ghost or two to get in the party’s way.

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Legends say that every five hundred years a mythical salmon re-spawns and takes its perpetual voyage up stream. This is no ordinary fish. Imbued in its flesh is all of the world’s knowledge. Anyone brave enough to reach the creature’s lair and catch it would be blessed by its magic once consumed. Our adventurers take up the quest to seek out the Salmon of Wisdom and claim its bounty before any other rivals can.

Written by Michael Allen, Legacy of the Fishermage is a multiple-encounter adventure for four to five 9th level characters that will test your PCs’ endurance. The Salmon of Wisdom’s life and power is fleetingly short, so a party will have no time to rest if they wish to catch their prize.

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The fate of the universe literally rests in the hands of our intrepid adventurers! A meddling wizard dabbled with time magic far beyond his understanding and created a chain reaction that is swiftly unraveling the fabric of reality. In a desperate attempt to prevent oblivion, Time itself whisks the party back several hundred years into the past to correct the course of history. The PCs must navigate through a nexus of planes where demons, angels, dragons, and futuristic robotic killing machines clash with humdrum mortals. Armageddon has begun and each new magic spell tears new holes in the pattern of the universe with wildly unpredictable consequences. This is Paradox.

Written by Bret Boyd, Paradox is an adventure for 18th level characters and is meant to be the final event of a long running campaign. This adventure is purposely loosely designed to allow the GM to pull memorable places, events and characters from the entirety of the group’s campaign to throw the best cathartic punch possible. To bid everyone’s PCs a proper farewell, this adventure is bursting with legendary monsters that are ready to render the party into ashen mincemeat.

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In addition to the above three modules is Sleep, Interrupted, a single site encounter for 8th level characters written by Creighton Broadhurst. It offers the GM a little something special to throw at your party when the PCs turn in for the night.

And lastly, is Wide Open Sandboxing II - Instant NPCs. This is a step-by-step tutorial written by Steven D. Russell on how to construct memorable NPCs when you don’t have much time do it. His example, Cytherea the Guileful, is recreated in Roll20 to plug into your own campaigns.

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We’ve got a brand new set of short, focused videos to help players get into Roll20. This is a really great resource for folks of a variety of experience levels, including brand-new players… so please share the set!

Big thanks to Kristin Carlson for all her work on these.

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Introducing the Character Vault

Today we’ve rolled out a new premium feature to the Dev Server for Mentors to begin testing, and we wanted to give the whole community a quick preview of it. We’re calling it the “Character Vault”.

The main purpose of the Vault is to allow you to bring your Characters with you between games. Both players and GMs alike will be able to “store” Characters from their existing games inside their Vault, and then later export those Characters exactly as they were (including all notes, attributes, character sheet, etc.) into another game.

For players, this is great for both one-shots where you already have a Character ready to go, and for society-style organized play where you keep the same Character between each game session, improving it as the season goes on. It’s also great for GMs, giving them a central place to begin storing pieces of their games that they may want to re-use (such as an interesting NPC or monster type). 

In the future, our plan is to support storing many different types of Roll20 Campaign objects in the Vault (such as decks, pages, handouts, etc.) But for now we’re focusing on Characters because we know this is the most-requested feature for the new sheets system.

If you’re a Mentor, you can begin testing this new feature today and giving us feedback. If you’re not a Mentor, consider upgrading to get in on the action. Thanks!

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Tell your friends (and your favorite publishers) to get in on the excitement.

Roll20.net

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Data Delve is LIVE

After months of coding, testing, interviews, and feedback our newest major update is now released onto the main server!image

There were three main components to this update.

Character Sheets

Game Masters are now able to select a character sheet template for use in their campaign. There are currently forty-five community-created sheets from which to select.  Mentors also have the ability to create their own completely customized sheets from HTML and CSS.

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For more on Character Sheets, read our preview blog post, and be sure to check out the Wiki page for all the info you need to get up and running with them in your game.

Quantum Roll

We’ve enhanced the formula we use to create random rolling results to now be determined from fluctuations in the power of a split beam of light. You’re also able to see our rolls in action, via this new status page.

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Improved Servers

Better hardware behind-the-scenes to speed up using Roll20 for everyone. You should see Roll20 load more quickly, getting you into your games faster.

…and more!

There were hundreds of new improvements and bug fixes in this massive update. You can read the full changelog in the forum post.

As always, our ability to perform updates is enabled by subscriptions… thanks to all of you who help pitch in!

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It’s official… last night we had the 500,000th account created on Roll20.

A half million gamers in just over two years!

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Just over a week out from the big Data Delve update (May 28th)…

Read a preview of what’s coming over at The Escapist!

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