Should they stay or Should they go…
Another 5 pages of House of Orr are ready for your eye to consume.
Victoria continues to top herself.
Our party, finally out on the road toward adventure, run into the age old dilemma of where to make camp.
If you are a Roll20 Mentor please be sure to vote!
Our next GM Spotlight is now available for viewing. Chuck teaches me the ins and outs of Pathfinder, then we have a run in with a floating talking orb.
Our Kickstarter ended one year ago today… and to celebrate we’re kicking off May with a bang…
This new Mentor feature (now live on the Development Server) allows you to put your own spin on your game— giving you the automation and customization you and your players crave, while allowing the Roll20 Development team to continue their focus on making the program an easy-to-use tabletop. We cannot wait to see what the imagination of the community brings to life, from traps springing to new types of rolls and beyond. You can read all about how it works at the API Documentation section of the wiki, and you can discuss and share your creations in the new API Forum. Not a Roll20 Mentor? Upgrade today and get access to this and other great features and perks!
New Wiki System
Thanks to all involved, and hope you join us on this journey.
If you are a Roll20 mentor, PLEASE be sure to VOTE after reading the six pages… it will greatly influence the story, and make the whole trip much more interesting.
Over the course of the last year the Roll20 community has grown at a rapid pace. 1,500 folks got in on the ground floor with our Kickstarter back in April 2012 and since then 150,000 more users have joined them. Looking at the expanded program and community as it exists today, it seems very impressive— but without the continued support from our outstanding user base, we’d be 3 guys with a failed Kickstarter and a bi-weekly D&D game.
We know Roll20’s greatest feature is our community. Our commitment to our users has always been at the forefront of our development process. Not just in terms of what shiny new feature do you want first but what would make your game easier to run.
We want to share more of what is happening throughout the community. See what games others are playing. How others run games. What features use and love, or even want to see changed. We want to move beyond our comfort zone, and play games we normally wouldn’t on Roll20. It better connects us to the community and helps us better envision future developments.
Come along with us and see these efforts in the first episode of our new community spotlight series.
We at the Orr Group sometimes get so wrapped up in the day to day improvements of Roll20 that we forget to talk about how different things are from one month to the next. Looking ahead, April might be our biggest month yet.
In April you’ll start to see a new programming interface for mentors to add their own spin on using Roll20. There’s also a brand new webcomic written by us and drawn by Victoria Grace Elliot of Balderdash!, the direction of which will be decided by mentors. We’re going to begin rolling out special videos that highlight the amazing ways our community is using Roll20. We’ll no doubt announce some other awesome things via our behind-the-scenes subscriber podcast. And as always, we’ll be working hard to make small fixes that make using the system easier and easier.
If you want in on the newest and most exciting developments or simply want to help us keep pushing forward, consider joining the ranks of subscribers— that way you can see what’s coming and even give your opinion on where we go next.
He was kind enough to share some of his creative process with us:
Here’s two pages from my sketchbook with some studies for the Goblin token pack I’m working on right now. Mostly armor and weapons, then a page of bugbear and hobgoblin faces (Trying to make them distinct from regular goblins). You’ll notice I design all the characters and gear in a traditional perspective since it makes it easier to then translate that to the top-down view.
I’m also including two other “walkthroughs” one for the main template I do for every character, this is just a top down view of the character “naked”. It starts with a rough sketch, scanned in (I actually take a picture of my sketchbook with my iPhone 5 since it’s good enough and I don’t own a scanner at home) then draw clean lines on top, followed by a layer of color a layer of rendering and a final layer of more color and touch-ups.
The other is a token walkthrough, essentially I take the finished “template” described above; reduce its opacity to 25% and draw the gear on top (Along with any new arm poses I may need), the rest of the process is the same as for the template. I then finish it with some color correction.