Are you a GM looking for some new ideas? Now available on Roll20 is Adventure Quarterly #5. Included in one purchase are four Pathfinder-compatible modules for 3rd, 9th, 18th and 8th level PCs. Brought to you by Rite Publishing, the the same publisher behind “The Breaking of Forstor Nagar.”
This periodical contains multiple modules as well as GM advice columns designed for the Pathfinder RPG ruleset. Purchasing Adventure Quarterly Issue #5 from the Roll20 Marketplace will provide you with ALL of the following modules:
Deep within a subterranean lair resides a dragon named Carcera. Her domain, the Ruins Perilous, is a vast multi-floor dungeon with each level featuring nastier traps and more terrible enemies than the level above it. This place serves as the proving ground for young adventurers. Either survive long enough to descend to the next level below or die trying!
The Ruins Perilous - Level 3, written by Michael Welham, is a romp around the third floor of The Ruins Perilous that Carcera has coined as “The Sensodrome”. This module is designed for 3rd level PCs and promises confounding traps, pernicious ratfolk, creatures that embody one of the five senses and perhaps a ghost or two to get in the party’s way.
Legends say that every five hundred years a mythical salmon re-spawns and takes its perpetual voyage up stream. This is no ordinary fish. Imbued in its flesh is all of the world’s knowledge. Anyone brave enough to reach the creature’s lair and catch it would be blessed by its magic once consumed. Our adventurers take up the quest to seek out the Salmon of Wisdom and claim its bounty before any other rivals can.
Written by Michael Allen, Legacy of the Fishermage is a multiple-encounter adventure for four to five 9th level characters that will test your PCs’ endurance. The Salmon of Wisdom’s life and power is fleetingly short, so a party will have no time to rest if they wish to catch their prize.
The fate of the universe literally rests in the hands of our intrepid adventurers! A meddling wizard dabbled with time magic far beyond his understanding and created a chain reaction that is swiftly unraveling the fabric of reality. In a desperate attempt to prevent oblivion, Time itself whisks the party back several hundred years into the past to correct the course of history. The PCs must navigate through a nexus of planes where demons, angels, dragons, and futuristic robotic killing machines clash with humdrum mortals. Armageddon has begun and each new magic spell tears new holes in the pattern of the universe with wildly unpredictable consequences. This is Paradox.
Written by Bret Boyd, Paradox is an adventure for 18th level characters and is meant to be the final event of a long running campaign. This adventure is purposely loosely designed to allow the GM to pull memorable places, events and characters from the entirety of the group’s campaign to throw the best cathartic punch possible. To bid everyone’s PCs a proper farewell, this adventure is bursting with legendary monsters that are ready to render the party into ashen mincemeat.
In addition to the above three modules is Sleep, Interrupted, a single site encounter for 8th level characters written by Creighton Broadhurst. It offers the GM a little something special to throw at your party when the PCs turn in for the night.
And lastly, is Wide Open Sandboxing II - Instant NPCs. This is a step-by-step tutorial written by Steven D. Russell on how to construct memorable NPCs when you don’t have much time do it. His example, Cytherea the Guileful, is recreated in Roll20 to plug into your own campaigns.