Last month we overhauled spellcasting. Today we’re launching more top-requested features focused on character customization and discovery. 

Custom Backgrounds

We know how much you want custom character options. Today we’re taking a first step in that direction!

  • Create your own Custom Background in the D&D 2024 builder!
  • Set a custom name, description, and level-specific features that auto-apply when you level up.
  • Add background-specific bonuses.
  • Custom Species & Classes are coming next!

SHARE YOUR BACKGROUNDS WITH US!
Screenshot your wildest custom background and tag @Roll20app on Bluesky, X, Instagram, or Facebook.
We’ll shout-out our favorites!

Custom Sorting for Inventory, Spells and Combat Actions

You asked to reorder everything. Now you can!

  • Rearrange combat actions, inventory items, and spells into any order!
  • Works on Combat, Spells, and Inventory tabs (PC) and the Spells section (NPC).

Filters for Classes, Species, and Backgrounds

For those who own a lot of D&D content, we know the amount of options in the builder can sometimes be a distraction. These filters should help you cut out the noise.

  • Class, Species and Background filters are now available!
  • Filter by Ability, Hit Die, Speed Type, and more to get exactly what you’re looking for.

Mod Script Updates

New to Mods? Watch our primer!  https://youtu.be/O6JJuVOe8eI

We previously updated the most widely used mods to be compatible with the 2024 sheet, but we know Pro users have been waiting on more. We’ve just updated another batch of fan-favorite scripts for D&D 2024 and Beacon sheets:

  • Group Initiative (previously released): Roll initiative for all selected player/enemy tokens at once and have them appear in the turn tracker. 
  • Group Check (previously released): Roll a group check for all selected player enemy tokens, such a dex save for all creatures affected with the click of one button.
  • Concentration: keeps track of characters concentration, and reminds to do a concentration check
  • 5E Resting in Style: solves the human-error prone task of updating your sheet when resting
  • Welcome Package: immediately create a character for a player when they login, if they don’t already have one, which they can then start editing right away
  • CombatTracker: easily keep track of whose turn it is, use a turn timer, let players progress to the next turn by themselves, adding/removing conditions, etc.
  • Character Sheet Utils: a collection of utility functions for manipulating characters
  • ChatSetAttr: (launching soon) allows you to create, modify, or delete characters’ attributes via chat commands
  • Help Center information on how to update a Mod Script can be found here

There’s more to be done, and we want to talk with Pro subscribers, mod enthusiasts, and script authors. We invite you to:

Join our Mod Script Roundtable:
D&D 2024 Updates & Open Q&A
Event Link
* A live Roll20 Discord roundtable on June 24th @ 3PM ET
* Quick demo of every script just updated for the 2024 sheet
* Mod Script Roadmap discussion
* Open Q&A: Tell us what you need, pitch ideas, or ask for help updating your own mods


Content Discovery

For those who don’t own much D&D content, it can be difficult to know what’s available where. We’ve implemented a new Content Discovery filter to help. 

  • The “Content Visibility” toggle lets you view D&D backgrounds, both owned and unowned. 
  • If you don’t want to see unowned content options, switch the toggle to Only Owned Content.

Roadmap Review

Up Next

Here’s what’s up next, driven by your feedback and suggestions. Keep voting and pitching ideas in the Suggestions Forum, it guides our development plans.

  • Custom Species in Builder
  • Custom Classes in Builder
  • Content Discovery for Species and Classes
  • Easier editing for NPC sheets
  • Ammo Tracking
  • Macros Support
  • Dice Syntax

What’s Already Fixed

We’ve continued to execute on all our promises from January, and are continuously adding and tackling more.

The Roll20 Changelog documents every update to the sheet and platform. Here’s all the D&D updates since January. If you’ve encountered an issue in the past, there’s a good chance it’s resolved! If not, please let us know. Thank you for all your feedback and support!


June 5, 2025

  • Introduced the ability to create a custom background within the character builder.
  • Introduced new filters across the class, background, and species slides so you can more easily find what you’re looking for, like “Show me Classes that use Charisma for spellcasting” or “Show me only Species that have a Swim speed.”
  • Introduced the ability to rearrange lists on the PC & NPC sheet; you can now sort lists however you’d like across the Combat, Inventory, and Spells (including the full screen view) tabs.
  • On the background slide, we’ve introduced the ability to toggle on both backgrounds that you own and those that you don’t, so you can more easily see what’s available to you. If you don’t want to view unowned content you can toggle it off via the “Content Visibility” toggle.
  • Fixed a bug where some spell level indicators we’re being removed on the spells slide when building a character.
  • Added a confirmation and summary of what you’re about to delete when deleting a Class, Background, or Species within the character builder.
  • Fixed a bug where some dropdowns (e.g. invocation choices) were showing duplicates and were not in alphabetical order, making it difficult to find what you’re looking for.
  • Fixed a bug where some equipment choices were not displaying in the builder when they should be.
  • Fixed a bug where certain initial stating gold weren’t being presented as a choice in the builder.
  • Added support for conditionally-obtained feats with limited follow up selections, like Acolyte Background’s Magic Initiate.
  • Improved clarity of Spells tab when multiple spellcasting methods exist with the same name. (e.g. Magic Initiate).

May 28, 2025

  • Fixed a bug in the builder causing some 3rd Party spellcasters to fail to display their entire spell list when picking spells.
  • Pact Slots will not be replenished on Long/Short rests as expected.
  • Fixed a bug where adding an effect with a bonus to ability and skills checks would result in the bonus being added twice to a roll.
  • Fixed a bug where healing spells couldn’t be upcasted when sheet was in query mode.
  • Spells that are already added to your character are no longer selectable in the modal when picking new spells from the same source (e.g. picking Colour Spray for Bard level 1, will prevent it being pickable for Bard level 2, but you can still pick it for Wizard if desired)
  • Proficiencies that apply to everything in a specific category (e.g. “You have proficiency with all armor”) now displays as “All” in the builder and the sheet’s Proficiencies sections.
  • You can now request attributes related to a character’s spellcasting information for Macros:
    • spell_attack_bonus – the bonus to hit for spell attacks of the character’s relevant spellcasting data
    • spell_attack_mod – the same as spell_attack_bonus
    • spell_save_dc – the total spell save DC of the character’s relevant spellcasting data
    • spell_dc_mod – the total spell save DC MINUS the character’s proficiency bonus and 8.
    • spellcasting_ability – return @{ability_mod}+, with the word “ability” replaced by the ability that applies to the relevant spellcasting data, all lowercase. If there is no ability, it should return 0*.
    • passive_wisdom – return passive perception score
    • passiveperceptionmod – return 0 (not relevant to this sheet)

May 20, 2025

  • Fixed an issue on the 2024 builder causing some 3rd Party spellcasters to fail to display their entire spell list when picking spells.

May 19, 2025

  • Added new roll actions – initiative, npc_initiative, init, and npc_init. All of these actions can be accessed via macros like %{selected|init}, and all four will roll initiative and add it to the tracker on any character.
  • Added new roll actions for all skills – acrobatics, npc_acrobatics, and the same for all other non-custom skills. All of these actions can be accessed via macros like %{selected|acrobatics}, and both actions will roll your relevant skill to the chat.
  • When you make a roll, you can now hover over the roll result to see the quantum tooltip and result

May 15, 2025

  • Added ability to choose what spellcasting(s) will display on spells tab of your sheet
  • Added new roll actions for ability checks – strength, str, npc_strength, npc_str, and the same for all other abilities. All of these actions can be accessed via macros like %{selected|str}, and all four will roll your relevant saving throw to the chat.
  • Spell Choices that allow you to pick between a cantrip or levelled spell can now be done in the same spell selection modal
  • Spells granted in the Builder by subclasses of pooled casters (Clerics, Druids, Artificers) will now correctly come to the sheet marked as Always Prepared.

May 8, 2025

  • Updated the Spells slide of the Character builder with a number of new features:
    • Cleaner & more informative UI, which shows more information about the choices you need to make, allows for selecting more than 1 spell at once, and Pact Magic slot support
    • Search & Filters for the spell selection modal, which allow you to more easily find the spells you are looking for
    • Introduced Spell Replacement functionality for classes that allow you to replace an already selected spell at higher levels
  • Fixed a bug where the spell selection list would sometimes not scroll all the way to the bottom of your list if you had access to a large amount of spells.
  • Multi-class characters can now select the spells for each of their classes without needing to reopen the character sheet window between spell selections
  • Feats/Features that grant a small selection of spells will now show you the correct lists (e.g. “you gain the Light or Guidance cantrip” will no longer let you pick from “Light” or “Dancing Lights” in addition to “Guidance”)

May 7, 2025

  • You can now add bonuses to your proficiency bonus on your character sheet.
  • Fixed a bug where certain cantrips were not upscaling damage as expected.
  • Fixed an bug that would cause the builder to crash when swapping classes and immediately discarding changes.
  • Fixed a bug were rolling an attack in ‘whisper’ mode would throw an error when trying to roll damage.
  • The “Create Character” button within the Roll20 Compendium will now directly link to the relevant sheet in Roll20 Characters.
  • Fixed a bug where 3D dice were not showing as expected for all players at the table.
  • Fixed a bug where the builder was incorrectly providing class equipment for all classes when a character was multi-classed.

May 1, 2025

  • Fixed a bug where some follow-up choices were remaining on your sheet after they were unselected within the builder

April 29, 2025

  • Released a new view for the Spells tab of the character sheet that allows you to view at full screen. Check out the details here.

April 23, 2025

  • Attack roll template is now available for use in macros and token actions!

April 22, 2025

  • Fixed an issue where macros were not working correctly for games with D&D 2024 and D&D 2014 sheets: specifically when adding a macro to 2024 character via advanced tools > macros tab, users experiences a “cannot read properties of undefined” error.

April 18, 2025

  • The new 2024 Monster Manual is now available on Roll20. In support of the new content the D&D 2024 NPC sheet was updated to include the new fields in the book: Initiative Modifier, Habitat, Treasure, and Gear

April 10, 2025

  • Updated the Spells slide of the Character builder with a number of new features:
    • Cleaner & more informative UI, which shows more information about the choices you need to make, allows for selecting more than 1 spell at once, and Pact Magic slot support
    • Search & Filters for the spell selection modal, which allow you to more easily find the spells you are looking for
    • Introduced Spell Replacement functionality for classes that allow you to replace an already selected spell at higher levels
  • Fixed a bug where the spell selection list would sometimes not scroll all the way to the bottom of your list if you had access to a large amount of spells.
  • Multi-class characters can now select the spells for each of their classes without needing to reopen the character sheet window between spell selections
  • Feats/Features that grant a small selection of spells will now show you the correct lists (e.g. “you gain the Light or Guidance cantrip” will no longer let you pick from “Light” or “Dancing Lights” in addition to “Guidance”)

April 8, 2025

  • Fixed a bug where some proficiency selections in the Builder wouldn’t show any options to pick from in the dropdown.
  • Added links in the Builder to the Compatibility Rules in the Compendium when utilizing compatibility features to enhance clarity around 2014/2024 hybrid play.
  • Fixed a bug where certain spells and conditions that provide temporary impacts to HP (e.g. Aid) were being incorrectly included in the count of HP on the Class screen in the builder
  • Made it so when you get the ability to replace a feature choice with something else (e.g. Combat Maneuvers), but you haven’t selected any yet, the builder will no longer let you replace nothing with something and show a message that you need to pick something first.

April 3, 2025

  • Spell slots will no longer incorrectly fully recover when you level up, you will only gain the spell slots that you would gain from the level up itself.
  • Fixed a bug where subclass abilities that referenced your main class’s spellcasting for their DC values did not display appropriately.
  • Fixed a bug where your custom critical threshold was not showing in the combat settings modal.
  • Fixed a bug in the builder where 2024 Half Casters contribution to multiclass spellcasting level was incorrectly rounding down instead of up. This is in line with 2024 multiclassing rules; 2014 half casters will still round down as expected.

March 27, 2025

  • Fixed a bug where some ASI feats were appending random characters at the end of the name

March 26, 2025

  • Fixed a bug in the Builder that prevented spell choices from appearing when the choice could be from “any” class list, e.g. College of Lore’s Magical Secrets, Warlock’s Pact of the Tome
  • Updated “Saving Throw Modifier” in modifier builder to be “Saving Throw Score” instead and added the ability to add advanced calculations to Saving Throw Score modifiers (e.g. you can adding ability scores to saving throw, updating min/max, etc.)

March 24, 2025

  • 2014 backgrounds that give you a feat will now correctly grant that feat in the builder when you select the background.
  • Class features that give you a spell which uses a resource instead spell slots (e.g. Monk’s Empty Body feature w/ the Astral Projection spell) will now say that they use the resource when you send them to chat.
  • Fixed a bug preventing you from selecting repeatable features multiple times in the builder. (i.e. Replicate Magic Item).
  • Fixed a bug preventing some dropdowns from populating on the class slide of the Builder.
  • Fixes a bug where the sheet was throwing an error whenever you clicked a resource checkbox.
  • The “Give Feedback” button on the sheet now links to Suggestions & Ideas forums, where you can suggest new features for the sheet & builder. Any bugs can be reported via the help center as usual.
  • When a feature gives options from multiple books (e.g. 2014 Ranger Fighting Styles), the builder will now correctly display the options from all the books.
  • When levelling up, resources will only be increased by the amount that the maximum increased. If the maximum somehow decreased, it will only be reduced if the maximum becomes lower than the value you had left.
  • When users cast a spell, they now have the option to use a spell slot for level of respective spell upon casting it.

March 20, 2025

  • Users can now edit the On Hit Display of melee, ranged, or spell attacks. If provided, this text will be displayed in the roll template.
  • The Roll Initiative button will now display a green or red triangle in its upper-right corner to indicate advantage or disadvantage, respectively.

March 19, 2025

  • Language choices will now show more than one dropdown if you are creating a character with a species or background that should get to choose more than one language.
  • Language choices described with a number in their name will no longer get a second number appended unless the choice allows you more than one language, e.g. Ranger’s Favored Foe feature.

March 18, 2025

  • Added border around chat templates
  • Updated location and content of warning text in character information modal.
  • Updated name of options “Spell Attack/DC Bonus” and “Weapon Attack Bonus” in the Modifier Builder.
  • Fixed a bug causing roll bonuses from effects not to be added to rolls while the sheet is in query mode.

March 14, 2025

  • Fixed a bug where currency was not showing on some characters.
  • Reordered the slides in the builder so that the feats slide now appears after the ability scores slide.
  • Fixed a bug where choosing a fixed list of equipment was sometimes presenting an unexpected follow-up choice, and incorrectly not giving the character all expected starting equipment.
  • Fixed a bug where in the builder equipment not found in the compendium was not being added to the builder.
  • Fixed a bug where fixed-item starting equipment granted without a choice (ie directly by class or background) was not being given to the character in the builder.
  • Fixed a bug where starting equipment quantities were not being respected in the builder.

March 12, 2025

D&D 2024 Character Sheet & Builder Updates:

  • Fixed a bug where some dropdowns in the builder were showing up blank on the Class slide.
  • In the builder, you will now be able to input details for 2014 Features that request a user to define a certain part of the feature (e.g. Way of the Kensei Monk Subclass’s Kensei Weapon feature)
  • Updated Roll templates to show a “C” chip (next to school) for spells that require concentration.
  • Updated Damage editing to allow Critical Damage dice and bonus overrides of 0 (so the damage is the same, critical or not)

March 10, 2025

  • Fixed issue on Mac where party ribbon / player ribbons could not be dragged when there was an open character sheet underneath the Page Menu
  • Renamed “Recent Uploads” to “Uploaded Assets” in the Art Library to clarify that this is a list of user’s uploads

March 7, 2025

  • Fixed a bug where adding an attunement modifier to an equipable item that wasn’t equipped would result in the attunement modifier being on by default.
  • You can now add effects to your sheet that apply to multiple options (Attack, Damage, Saving Throws, etc.).
  • Fixed a bug where changes made within the modifier builder were being incorrectly applied when clicking cancel, instead of being discarded.
  • Fixed a bug where situational bonuses were not working as expected when selected in roll modal.

March 3, 2025

  • Fixed a bug where some users were seeing a blank sheet after attempting to level up their character in Roll20 Characters
  • The builder now causes the “Discard Draft and Exit” to properly discard the draft if you have closed and reopened the sheet while in the builder.
  • Legacy data that would give you a Global Attack modifier now adds an Effect into the 2024 sheet
  • Added Spell Slot display to upcasting and query
  • Fixed a bug where upcasting and rolling a spell with the sheet in “Always Roll Damage” mode, the upcasting would not be taken into account.
  • Fixed a bug where proficiencies weren’t correctly being calculated.
  • Fixed a bug where healing spells listed in the spells tab would have its heal and info buttons misaligned.
  • Fixed a bug where, if you are a prepared spell caster, clicking the remove button of a prepared spell while editing spells in the manage spell modal, the number of currently prepared spells in the chip in the header wouldn’t update.
  • Fixed a bug where after editing / overriding the various types of speeds, the fields would be empty upon reopening the sheet. The previous overrides would then be deleted upon saving as well.
  • Fixed a bug where editing a modifier, if its editing form was closed, the ‘add modifier’ dropdown in the integrant builder form would become disabled.
  • Fixed a bug where Legacy armor would add a character’s dexterity modifier to their AC by default.
  • Fixed a bug where adding or editing attack saves there would be two “Other Bonus” input fields present.

February 28, 2025

  • Fixed a bug in the Builder where gold granted by a background accumulated every time equipment selections were adjusted.
  • Fixed a bug where after manually entering the size for an NPC it would not appear on the sheet in ‘stat block’ view.
  • Fixed a bug where editing a spell or one of its respective attacks, the ‘spell casting’ drop down select would show the ID of the spellcasting instead of its name.
  • Fixed a bug where the word ‘Attack’ would have a dark background in roll template when respective attack is clicked in multi-sheet games.
  • You can now link and update your Temp HP via the token bars.
  • When editing a feature that was dragged/dropped from the compendium, you now have the option to click a button that updates the feature to be in sync with the latest version from the compendium.
  • Updated the compendium stat blocks so NPC bonus actions appear in the same way as Actions and Reactions.

February 25, 2025

  • Fixed a bug where some users were seeing a blank sheet after attempting to level up their character in Roll20 Characters
  • The builder now causes the “Discard Draft and Exit” to properly discard the draft if you have closed and reopened the sheet while in the builder.
  • Legacy data that would give you a Global Attack modifier now adds an Effect into the 2024 sheet
  • Added Spell Slot display to upcasting and query
  • Fixed a bug where upcasting and rolling a spell with the sheet in “Always Roll Damage” mode, the upcasting would not be taken into account.
  • Fixed a bug where proficiencies weren’t correctly being calculated.
  • Fixed a bug where healing spells listed in the spells tab would have its heal and info buttons misaligned.
  • Fixed a bug where, if you are a prepared spell caster, clicking the remove button of a prepared spell while editing spells in the manage spell modal, the number of currently prepared spells in the chip in the header wouldn’t update.
  • Fixed a bug where after editing / overriding the various types of speeds, the fields would be empty upon reopening the sheet. The previous overrides would then be deleted upon saving as well.
  • Fixed a bug where editing a modifier, if its editing form was closed, the ‘add modifier’ dropdown in the integrant builder form would become disabled.
  • Fixed a bug where Legacy armor would add a character’s dexterity modifier to their AC by default.
  • Fixed a bug where adding or editing attack saves there would be two “Other Bonus” input fields present.

February 21, 2025

  • Fixed a bug where clicking a checkbox in the resource of a heal action would cause the heal to roll.
  • Fixed a bug where the AC of an NPC would include its Dexterity modifier when the sheet is in ‘stat block’ view.
  • Fixed a bug where adding advantage/disadvantage modifiers to spell, melee, and ranged attacks would make respective attacks to appear to have a bonus of +1 on hit display.
  • Fixed a bug where the Builder ability score screen would sometimes overflow in the browser window
  • Fixed a bug where “Club” mastery would incorrectly give “Greatclub” mastery
  • Fixed a bug that prevented Ritual Caster (2014), Ritual Caster (2024), Fey Touched (TCE), Fey Touched (2024), Shadow Touched (TCE), and Shadow Touched (2024) spell choices from loading in the builder.
  • Fixed a bug that prevented Blessed Warrior cantrip selections from loading in the builder.

February 19, 2025

  • Added new roll actions – initiative, npc_initiative, init, and npc_init. All of these actions can be accessed via macros like %{selected|init}, and all four will roll initiative and add it to the tracker on any character.
  • Added new roll actions for all skills – acrobatics, npc_acrobatics, and the same for all other non-custom skills. All of these actions can be accessed via macros like %{selected|acrobatics}, and both actions will roll your relevant skill to the chat.
  • When you make a roll, you can now hover over the roll result to see the quantum tooltip and result

February 18, 2025

  • The new 2024 Monster Manual is now available on Roll20. In support of the new content the D&D 2024 NPC sheet was updated to include the new fields in the book: Initiative Modifier, Habitat, Treasure, and Gear

February 14, 2025

  • Fixed a bug where sometimes dragging and dropping items from PHB14 and DMG14 would not add attacks or other details of the item.
  • Fixed a bug where some versions of heavy armor from older books would come into the sheet with a higher strength minimum than they should have.
  • Added handling for legacy data for Spell Attacks, Spell Save, and Ranged Damage – these should appear correctly for these selections made in Builder or drag-and-dropped from compendium.

February 12, 2025

  • Fixed a bug where spellcasting ability was not working as expected for subclasses
  • Modals to edit items, features, spells, actions, attacks, effects, notes, about items, and backgrounds will now default open to edit view to make it quicker to modify things on your sheet
  • Preliminary support for roll templates is now available! Simple roll template is now available for use in macros and token actions. Keep an eye out for future roll templates and enhancements to allow you to turn your own attacks and basic rolls into templates

February 11, 2025

  • When rolling a spell or weapon attack to chat, under the bonus breakdown in the expanded details section in the roll template there will now be a description of the respective attack. If there is no description for the attack, the attack’s parent item or spell description will be used instead. If neither exists, no description will be present.
  • Fixed a bug where adding an armor class modifier would result in the calculation type always defaulted to ‘modify’ and the entered value wouldn’t update
  • You can now add a flat value to detailed calculations on your sheet (such as Ability Score Total, AC, DC, etc.)
  • Fixed a bug where some spells were not displaying the upcast text at the correct levels (e.g. Flame Blade from PHB14)
  • Fixed a bug where damage effects with dice weren’t doubling on critical damage rolls
  • Fixed a bug that occasionally showed 2014 Ability Score Increases in Builder Feat selection when it should have been filtered by user search
  • Fixed a bug where proficiency choices were sometimes trying to display an invalid name
  • Fixed a bug where some characters, Elves specifically, were breaking and displaying as a blank sheet. If you experienced this issue, you should now be able to open your sheet, but the Trance feature will have been removed. You can re-add it to your sheet by dragging & dropping.
  • Fixed a bug where the feat selection modal within the builder would sometimes expand panels while scrolling

February 10, 2025

  • Fixed issue on Mac where party ribbon / player ribbons could not be dragged when there was an open character sheet underneath the Page Menu
  • Renamed “Recent Uploads” to “Uploaded Assets” in the Art Library to clarify that this is a list of user’s uploads

February 4, 2025

  • Added the ability to change how many attunement slots a character has via the modifier builder.
  • Fixed a bug where dragging and dropping a cantrip did not automatically show on the combat tab if you’re a prepared spellcaster.
  • Fixed a bug where spells were not getting automatically prepared when dragged & dropped, so it looked like the spell wasn’t successfully added to the sheet.
  • Added a warning when, on dragging & dropping a spell, you’ve accidentally prepared more spells than intended.
  • Fixed a bug where certain versions of heavy armor from older books would come into the sheet with a higher strength minimum than they should have.
  • Added Spell Slot display to upcasting and query

January 31 2025

  • Fixed a bug where setting a skill’s default ability to “none” would incorrectly set it to Strength.
  • Fixed a bug where spells with upcasting damage weren’t working correctly or applying up-cast damage.
  • Fixed a bug where attacks from un-prepared spells were still showing on the Combat tab.

January 30 2025

  • Fixed a bug where setting a character’s HP to 0 via token bars wasn’t working.
  • Fixed a bug where item “packs” duplicated weight when added to the sheet.
  • Fixed a bug where rolling damage with only flat bonuses wouldn’t display correctly in chat.
  • Fixed a bug where generic rolls for actions were not working.
  • In games using the 2024 sheet, the API Sandbox now switches to Automatic so Mods run in the supported sandbox.

January 29 2025

  • Fixed a bug where Skills-slide selections persisted when multiple users viewed the same character.
  • Fixed a bug that duplicated selections in the Ability Scores slide when multiple users viewed the builder simultaneously.

January 27 2025

  • New Initiative category available when adding effects.
  • Fixed rolls in effects that began with “d” (e.g. d4) not rolling correctly.
  • Armor-Class modifiers now offer new detailed-calculation options: Add Ability Score and Add Class Level.
  • NPC sheet now shows total initiative score (not just the modifier) in all views.

January 22 2025

  • Fixed a bug where setting a spell’s ability bonus to auto didn’t pick up the linked spellcasting ability.
  • Fixed a bug where editing damage dice didn’t update rolls until page refresh.
  • “Exit” in the builder now lets you save draft or discard correctly.
  • Fixed a bug where the HP modal in the builder could close by itself.

January 21 2025

  • Fixed subclass level-up bonuses (e.g., Way of the Open Hand healing) not applying.
  • Fixed equipment choices not appearing in the builder.
  • Fixed issues where some 2014 content failed to apply sub-choices or alternates (e.g., Dragonborn Breath Weapon).
  • Fixed error thrown when clicking a resource checkbox.

January 20 2025

  • Builder now shows correct publisher icons (e.g., for Feats and Spells).
  • Fixed a bug where Personality Trait choices from the compendium hid the Personal Characteristics section.

January 17 2025

  • Added the ability to mark any spell as Always Prepared so it always appears on your sheet.

January 16 2025

  • Added “Add Dex Tiebreaker to Initiative” setting (adds Dex score as decimal).
  • Fixed flat-damage spells not sending properly to chat.
  • Fixed lingering exhaustion line items after exhaustion was removed.
  • NPC sheets can now have rolls added to actions.
  • Fixed duplicate “Edit Attack” buttons when adding a new spell.

January 15 2025

  • Fixed derived-value bugs (e.g., proficiency bonus to damage, Strength to AC).
  • Spell Roll Template updates:
    • Cantrip subtitle now shows School.
    • Ritual spells show an “R” chip.
    • Spells using a non-slot resource list that resource in the details section.

January 14 2025

  • Fixed spells not adding when sourced from a different owned book.
  • Fixed summary listing only one spell when multiple spells were granted automatically.
  • Builder Skills slide now shows concise proficiency names.
  • Species & Background traits grouped more logically in builder.
  • Fixed resource-recovery bonuses not included.
  • Prepared spellcasters now see a modal informing them all spells were auto-prepared; Manage Spells chip shows prepared / max count.

January 9 2025

  • Resolved sheet-lag experienced by some users.
  • Fixed builder feat completion status for feats with ASI choices.
  • Species/features that grant non-walk speed now show correct speed.
  • Fixed builder allowing characters above level 20 via multiclassing.
  • Fixed prepared spellcasters seeing all spells instead of only prepared spells.

January 7 2025

  • Fixed spells not added if sourced from a different owned book.
  • Fixed summary showing only one spell when multiple auto-granted.
  • Builder Skills slide now uses concise names; traits grouped more logically.
  • Fixed resource-recovery bonuses not included in recovery.
  • Prepared-spellcaster fixes (auto-prepare modal, chip count, etc.).

January 6 2025

  • You can now add custom actions to the Combat tab by clicking + → Add Action.

January 2 2025

  • Advanced dice-count calculations from compendium entries now display and update dynamically.
  • Added new biographical attributes (Age, Alignment, Size, etc.) for use in Macros/Mods.
  • Species with multi-level features (e.g., Fiendish Legacy) now grant all relevant spells/effects at each level.
  • Fixed “Assign All” in Ability Scores sometimes not populating; existing manual scores remain.
  • Modifier builder now supports Weapon Attack & Spell Attack/DC bonuses.
  • “Compendium” button in builder header now links to owned PHB 2014/2024 instead of Free Basic Rules.
  • Fixed ability-score duplication and other builder issues (equipment, rolls, etc.).
Dean Bigbee Director of Operations

Dean has been an integral part of Roll20 since its early days, playing a key role in driving business growth and fostering strong publishing partnerships. Outside of Roll20, Dean is deeply involved in creative projects and animal activism. As a co-founder of New Orleans’ Human Horse Races and other community-driven events, they are committed to raising awareness and inspiring change through innovative community initiatives.

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